cloud lightning stellaris. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. cloud lightning stellaris

 
Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't evencloud lightning stellaris 3 Garden of

. Admirals. They are supposed to be L sized weapons but they don't appear as an option for that slot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Nah. To quickly find a tech in this list press ctrl + f and type in the techs name. Jaa kuvia stellaris cloud lightning. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. In version 3. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. This is a searchable and complete list of Stellaris technologies and their IDs. They don't exist in my designer. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Stellaris. If you encounter them in multiplayer, crystal plating is the counter. . At 40 repetitions you have increased the damage by 200%. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. Missiles, and strikecrafts (especcialy in 2. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. I like playing with penetration weapons for thematic. They don't exist in my designer. They ignore both shields and armor and deal base damage directly to the hull. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. However when I go in the ship designer they are not available as an option. Corvettes swarms are good. Go to Stellaris r/Stellaris. Mining Drone Lasers: tech_mining_drone_weapon_1. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. They don't exist in my designer. the. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. I wonder if it's related. Consumes power. 2. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. I like playing with penetration weapons for thematic. They don't exist in my designer. They don't exist in my designer. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Example: research_technology tech_starbase_3. 天云闪电的升级版,与原版平衡。. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. All trademarks are property of their respective owners in the US and other countries. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. nor for any other slot for that matter. Void clouds live to hang out there. However when I go in the ship designer they are not available as an option. Except if you're running any tech that bypasses shield or armor. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). r/Stellaris. It is cheap, effective, and is good against literally everything until you. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. I researched cloud lightning conduits in my latest game. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. I researched cloud lightning conduits in my latest game. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Bypasses all shields and armor. Those are grossly unrealistic numbers. I like playing with penetration weapons for thematic. I like playing with penetration weapons for thematic. . Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". I've probably put nearly 1200 hours in Stellaris since 3. 0 unless otherwise noted. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. On a nice advice, never fight FE ships from long range, they will out damage you. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris Dev Diary #318 -. so i had a 2. Ironically, it seems to me while playing a Mil. 25) Has Discovery Traditions Tradition (×0. 1K 48K views 1 year ago Which is the. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I like playing with penetration weapons for thematic. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1 version, so i've rolled my stellaris back and is gonna test this strategy. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. However when I go in the ship designer they are not available as an option. Now, "performance vs fleet capacity. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. Now, "performance vs fleet capacity used", that may be a different story. cloud lightning conduits. Step 2: Research "Starhold" and "Carrier Operations". Go to Stellaris r/Stellaris. Bridge_of_Brown. There are random debris clouds that spawn in some systems as well. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. 5 when they are buffed) 3. It's a lightning cloud, I think. Psi avatar is almost entirely shield points with no armor and little actual health. However when I go in the ship designer they are not available as an option. Business, Economics, and Finance. Everything is glorious. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They don't exist in my designer. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. shadowtheimpure. so i had a 2. But, I have no idea for larger ships. e. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. I like playing with penetration weapons for thematic. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Contents. Modified Cloud Lightning Conduits technology so that it can be researched. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 天云闪电的升级版,与原版平衡。. They don't exist in my designer. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I like playing with penetration weapons for thematic. No Cloud Lightning in galaxy. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Jump to latest Follow Reply. I researched cloud lightning conduits in my latest game. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. What jumps out is the very low damage of the CL. replace tech_automated_exploration with whatever tech you want. nor for any other slot for that matter. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Stellaris Real-time strategy Strategy video game Gaming. Maybe up to 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. Too powerful, in fact. Stellaris 3. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. #7. Can fit into Extra-Large slots; 8. Pure corvette would be my choice. HappySack. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Make it so a ship hit can be stunned for 1 day. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. One recent change that messed me up was in 3. It can then be stunned up to x times totaly in any specific engagement. . Cloud Lightning; Giga Cannon vs Kinetic Artillery). Business, Economics, and Finance. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Leviathans are easy. Click here to jump to that post. Vulnerable to kinetic weapons. 1 updated. However when I go in the ship designer they are not available as an option. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Cloud Snagged Event chain outcomes. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Thanks for the tips. Full Disruptor fleets can be a thing, but the issue is raw DPS. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. CL 12dmg per day 100% accuracy 30% tracking. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. so i had a 2. Ship Power Stations Mod for Stellaris. 5k. My bad. Interestingly, I've found another system that looks similar. - Go to the Stellaris folder. 1. but the CL can go through armor and shields. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Cloud lightning goes direct to hull. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. 0) Number of years since game start is greater. Stellaris technology list and IDs cheat. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. I went back to modify a design…天云闪电 Cloud Lightning. They are supposed to be L sized weapons but they don't appear as an option for that slot. x or so. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Tier 1 armor and shields unless I'm rolling in alloys. I play on console, and I think we’re on 2. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Corrupted Avatar. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. 6 combat rebalance update. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. !!! This is the Stellaris 2. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Component. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. . Say 2 techs increasing the stuns one at a time. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. nor for any other slot for that matter. 1 patch. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 4 Stellaris Tech Id List – F to I. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Stellaris is a colonization game, 0 micro manage or even anything in. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. So, I'm reaching the mid game, and there's no sign of these dudes showing up. - Find the /common/component_templates folder. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Subscribe. Shields can be stacked higher than armour. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. EDIT - I stand corrected as noted below. Void clouds are not organic. Make sure you're. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. However when I go in the ship designer they are not available as an option. ago. Although the latter are unbreakable. However when I go in the ship designer they are not available as an option. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. They don't exist in my designer. Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. 6, make Cloud Lightning lack a Minimum Range, like Lasers. Finally, the focused arc emitter is very good, particularly because it never misses. Share. Haha no. 0 unless otherwise noted. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. Depends on the enemy’s defenses. . A destroyer with lightning cloud and two s disruptors is a good, solid build. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. All rights reserved. . And any destoyed FE ship is 1 less ship they field overal unless they Awake. nor for any other slot for that matter. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Cordyceptic drones is amazing but. nightraven1901. #3. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Advanced shields require Strategic Resource to make. so i had a 2. 报警机器人 于6年前 修改了 此页面。. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. 100% accuracy. If not 3 stuns with the first one activating. Damage in general scales much, much faster than defense does in Stellaris. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Favorite. Content is available under Attribution-ShareAlike 3. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. Darvin3 • 3 yr. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Reply More posts you may like. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Stellaris cheats and commands. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. The other main weapon loadout is Neutron Launches with a Giga Cannon. e. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. the. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. In a scenario where both empire are at lvl 20 repeatables on everything. Void clouds live to hang out there. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. UU. Tier 1 armor and shields unless I'm rolling in alloys. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. However when I go in the ship designer they are not available as an option. Think like a space Protoss Archon. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. So you miss out on Cloud Lightning. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Bridge_of_Brown. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. 维护费:0. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. ago. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. So, Cheaper Alloys cost than armor. 2. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. . If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. The star itself always has a deposit of 6 physics. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Stellaris Dev Diary #313 - 3. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. This gives you time to send your own armies to take the planet back. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. so i had a 2. Access to cloud lightning is well worth going to war over border. Advanced shields require Strategic Resource to make. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Either way definitely have a titan in your fleet the auras are too valuable. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I like playing with penetration weapons for thematic. I like playing with penetration weapons for thematic. I researched cloud lightning conduits in my latest game. However when I go in the ship designer they are not available as an option. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. Lets break down every change coming to Stellaris with Patch 3. Stellaris. I like playing with penetration weapons for thematic. so i had a 2. 396K subscribers in the Stellaris community. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Say 2 techs increasing the stuns one at a time. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 202. I can't seem for the life of me figure out what this outcome does beside just EXIST. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. rarely see empire use cloud lightning as weapon. . They don't exist in my designer. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. The cloud lightning bug seems to exist only in the 2. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). . 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. the. To learn more about other systems, an empire will need to send their science ships out to survey them. rarely see empire use cloud lightning as weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Choose weapons that ignore or are more effective against the enemy’s ship design. ago. Missiles, and strikecrafts (especcialy in 2. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. It's the L slot equivalent, but you only get it from Void Clouds #8. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. And the advantage increases as the number of repeatables. 1 I was playing the beta and it didn't work. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It can then be stunned up to x times totaly in any specific engagement. 3 So very, very brightly. (×1. Pure corvette would be my choice. Apr 5, 2023. Go to Stellaris r/Stellaris. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. 2 Beasts of Space. They ignore both shields and armor and deal base damage directly to the hull. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice.